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The Number One Educational Resource for the Game Industry

Session Name:

Pick and Roll: When Game Design and Learning Collide

Overview:

When the Institute of Play set about creating a new public school in New York City in 2009, its focus was on using the intrinsic qualities of game design and play to reimagine what learning in the 21st century might look like for young people. Three years and another new school later, all parties remain standing, despite the high number of collisions that occurred between vision and reality along the way. This talk will explore the art of the pick and roll as a metaphor for what happens when game design and learning collide.

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  • GDC 2012
  • Katie Salen
  • Institute of Play; DePaul University
  • free content
  • GDC Education Summit
  • Game Career / Education