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The Number One Educational Resource for the Game Industry

Session Name:

How to Teach Game AI from Scratch

Overview:

What resources are appropriate for teaching a Game AI course? Is requiring previous AI classes a must? What are suitable projects for coursework? These questions will be addressed within the context of presenting the design of the Georgia Tech Game AI course that serves both undergraduate and graduate students. It will present the resources used for lecture and reading materials, a sample syllabus, and the freely available resources employed in project assignments. A particular focus will be on how to serve student interests in AI and design along with the expected focus of AI algorithms and practices.

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  • GDC 2012
  • Brian Magerko
  • Georgia Institute of Technology
  • free content
  • GDC Education Summit
  • Game Career / Education