You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

What Can Game Education Learn from Architecture Education

Overview:

This presentation examines several key issues from architectural pedagogy for their potential relevance to games education. Architectural education offers an interesting model with the benefits of a mature pedagogy. From the Beaux-Arts to the Bauhaus to the Architectural Association, the emphasis has been on learning through the act of design, supported by a wide range of subjects from the sciences and humanities. Models of pedagogy now range from scientific methods of analysis and synthesis through to highly experimental thematic approaches. Architecture graduates enter the workplace with flexible skills tuned to their core disciple but highly transferable, with many graduates working in a range of industries. We propose that games programs should aspire to similar graduate attributes.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC 2012
  • Mark Flanagan
  • Kangan Institute
  • Helen Stuckey
  • Flinders University
  • free content
  • GDC Education Summit
  • Game Career / Education