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Session Name:

Rapid Prototyping: Best Practices for Education


At the University of Southern California, they have continually move towards rapid iterations of paper and digital prototypes to quickly explore and evaluate game ideas. This talk will explore best practices for prototyping in education and the ways that USC faculty and students have successfully incorporated rapid prototyping into everything from classes to independent student projects with a description of which are the best tools for various kinds of prototyping.

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  • GDC 2012
  • Jeremy Gibson
  • University of Southern California
  • free content
  • GDC Education Summit
  • Game Career / Education