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The Number One Educational Resource for the Game Industry

Session Name: Rapid Prototyping: Best Practices for Education
Speaker(s): Jeremy Gibson
Company Name(s): University of Southern California
Track / Format: GDC Education Summit

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Overview:

At the University of Southern California, they have continually move towards rapid iterations of paper and digital prototypes to quickly explore and evaluate game ideas. This talk will explore best practices for prototyping in education and the ways that USC faculty and students have successfully incorporated rapid prototyping into everything from classes to independent student projects with a description of which are the best tools for various kinds of prototyping.

GDC 2012

Jeremy Gibson

University of Southern California

free content

GDC Education Summit

Game Career / Education