You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

A 'Mod'est Approach to Teaching Game Development


Game development is typically taught as a semester-long project course. While we offer such a course at the NYU Game Center, key limitations of this format led us to develop a modding-based game development class as an additional option. Modding the base code of several simple games in a range of genres allows students more breadth of experience and iteration, and creates interesting team and class-level dynamics that support learning. In this session attendees will get an overview of the modding approach, with examples of projects students have created, and advice for how to use modding in their own curriculum.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2012
  • Jesper Juul
  • New York University
  • free content
  • GDC Education Summit
  • Game Career / Education