You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

Session Name: Everything I Know About Being an Art Lead I Learned From Rocksmith
Speaker(s): Aaron B. Murray
Company Name(s): Ubisoft
Track / Format: Production

Rocksmith is the first console game developed completely in-house at Ubisoft San Francisco. In this presentation, we will discuss the growing pains of building a team from scratch - literally - while simultaneously struggling to learn just what it means to be a lead. Anyone transitioning into a leadership role - and those already there - will appreciate the cautionary tale presented here. A wide array of topics will be covered, including inefficient ways to handle multiple teams on opposite sides of the world; what not to do when an already small team starts hemorrhaging people; how to not remain cool and collected in a stressful environment; how to make wildly inaccurate planning estimates; and, ultimately, how to learn from your mistakes and make sure they don't happen again.

GDC 2012

Aaron B. Murray


free content