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Session Name:

The Art of Dear Esther – Building an Environment to tell a Story

Overview:

The environment art of Dear Esther, 2012 IGF finalist and cult indie hit, has been described as “astonishing” (EDGE) and “one of the most engaging game worlds in recent history” (Gamasutra). It has pushed game art to new levels of beauty, subtlety and detail. In this talk, lead artist and environment designer Robert Briscoe will discuss his philosophy and approach to some of the important processes involved telling a rich visual story through the environment.

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  • GDC 2012
  • Robert Briscoe
  • LittleLostPoly
  • free content
  • Visual Arts
  • Visual Arts