Session Name: | Unity 4: Introduction and Character Animation (Presented by Unity Technologies ApS) |
Speaker(s): | Will Goldstone |
Company Name(s): | Unity Technologies |
Track / Format: | Production |
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Overview: |
With Unity 4, it has never been simpler to bring your game characters to life. New Character Animation system �Mecanim� brings an unparalleled workflow for taking a rigged character into Unity, and applying animation data to create realistic characters with minimal code, yet complete control.�
This session gives you an overview of this workflow and shows off the powerful state machine, blend trees, character muscle tools and input scripting.
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