You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

Session Name:

Indie Level Design: Adventures in Negative Space

Overview:

A 30 minute talk that explores strategies for creating game levels, and engage in world building, within the often tight constraints of indie game development. Subjects range from utilizing procedural content, applying modular design, using negative space, understanding the principle of "closure", employing user generated content, and more. The discussion will cover underlying psychological and design principles, as well as focus on practical examples. Rudolf's own game Eufloria HD will often be used as a test case.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2012
  • Rudolf Kremers
  • Omni Systems
  • free content
  • Independent Games Summit
  • Independent Games