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The Number One Educational Resource for the Game Industry

Session Name:

Indie Level Design: Adventures in Negative Space


A 30 minute talk that explores strategies for creating game levels, and engage in world building, within the often tight constraints of indie game development. Subjects range from utilizing procedural content, applying modular design, using negative space, understanding the principle of "closure", employing user generated content, and more. The discussion will cover underlying psychological and design principles, as well as focus on practical examples. Rudolf's own game Eufloria HD will often be used as a test case.

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  • GDC Europe 2012
  • Rudolf Kremers
  • Omni Systems
  • free content
  • Independent Games Summit
  • Independent Games