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Session Name:

Management as Game Design: People are Players Not Pieces


No matter how big or small your team is, as soon as you need to organize more than two people to a task the management challenges begin. But the very thing most game developers are confident with, designing a good game, turns out to be a useful foundation for them to deal with management challenges, when you choose to see management as just another game design problem. This session will present a number of examples of how approaching management as a game design can lead to happier and more productive teams, whether you are a manager or not.

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  • GDC Online 2012
  • Joshua Howard
  • Microsoft Studios
  • free content
  • Production
  • Production