You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name:

The Self, Presence and Storytelling

Overview:

A video-game typically presents the player with a system to figure out and conquer, building everything else on top of that. In this talk an alternative design approach will be discussed. Instead of having traditional game mechanics, the focus should lie on creating a sense of presence and on letting the imagination do most of the work. This lecture will go over basic scientific and philosophical ideas for this approach, and then go into the concrete design decisions needed to achieve it.

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

  • GDC Europe 2012
  • Thomas Grip
  • Frictional Games
  • free content
  • Game Design
  • Design