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Session Name:

Abstraction and Experience: Observations on Proteus


A trip though the creation of Proteus, a minimalistic immersive exploration game made in collaboration with David Kanaga. We look at abstraction in aesthetics and design and explore how personal experience can be the most vital input and output of game development.

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  • GDC Europe 2012
  • Ed Key
  • Independent
  • free content
  • Independent Games Summit
  • Independent Games