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Session Name:

Designing Humor in Borderlands 2


The lead writer of Borderlands 2 explains how the team attempted to convey humor, not just through dialog and art, but through game mechanics. The lecture will discuss how a quest with no gameplay can actually be funnier than a quest with it, how every mechanic holds the potential for humor, and how even jokes need debugging. There will also be more use of the word fart than you are probably comfortable with.

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  • GDC 2013
  • Anthony Burch
  • Gearbox Software
  • free content
  • Design
  • Design