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Session Name:

AAA Level Design in a Day Bootcamp: Talking to the Player

Overview:

Gain deep insights into the level design process for our industry's biggest games, including Gears of War, Bioshock, and Skyrim in this intense day-long tutorial, moderated by Coray Seifert. The most respected voices in level design weigh in on all aspects of their craft, engage with attendees via numerous Q&A sessions, and offer a once-in-a-career opportunity: a mock interview with a panel of the most veteran level designers in the business.

10-10:15am - Welcome & Opening Remarks - Coray Seifert (Slingo)
10:15-11am - Once Upon a Time: Giving Players the Freedom to Create Their Own Story - Jim Brown (Epic Games)
11-11:15am - Coffee Break11:15am-12:30pm - Modular Kit-Building For Skyrim - Joel Burgess and Nathan Purkeypile (Bethesda Game Studios)
12:30-2pm - Lunch & Mock Interviews - Forrest Dowling (Irrational Games)
2-2:45pm - Architecting a Multiverse - Cooperative Play In Dead Space 3 - Seth Marinello (EA | Visceral Games)
2:45-3:30pm - Talking to the Player - How Cultural Currents Shape Game and Level Design - Matthias Worch (LucasArts)
3:30-4pm - Narrative Technique For Games - Steve Gaynor (The Fullbright Company)
4-4:15pm - Coffee Break
4:15-5pm - Neil's Career...Now With Captain Hindsight! - Neil Alphonso (Splash Damage)
5-6pm - 50 Questions to Ask Yourself When Your Level Sucks - Zach Wilson (EA | Visceral Games)
6pm - Open Forum at the Marriott Lobby Bar!

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  • GDC 2013
  • Matthias Worch
  • LucasArts
  • free content
  • Design
  • Design