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Session Name:

Creating a Magical Music Experience


Creating a complex and seamless interactive music score to a game presents many challenges in itself. Creating a music score on a AAA title which utilizes a new peripheral and has complexity with greater risk, all trying to be on schedule and in budget is a challenge. What solutions can be found and how do you achieve your goal? Using the Wonderbook: Book of Spells project as an example, this session will show that creating an initial concept gives you focus, and having a long prototyping and pre-production phase can save time in the long term. As well as looking at what are the best techniques and how to translate it all to a live recording situation.

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  • GDC 2013
  • Alastair Lindsay
  • Sony Computer Entertainment Europe
  • free content
  • Audio
  • Audio