Session Name: | Demiurge's Tale: A Console to Free-to-Play Postmortem |
Speaker(s): | Albert Reed |
Company Name(s): | Demiurge Studios |
Track / Format: | Production |
Overview: | This session will be a postmortem of the team at Demiurge, who were tasked with making free-to-play games without having any prior experience. This talk will describe in detail how we converted our traditional console team into a games-as-a-service, free-to-play group. We will discuss the specific missteps and happy accidents that happened throughout the course of developing our first free-to-play games, and how it even changed the way we do traditional development for the better. |