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Session Name:

Crafting the World of Crysis

Overview:

This session will focus on the environment art of the Crysis franchise and the team behind it. It will describe the lessons learned during the series' development and how they influenced the decisions leading to Crysis 3's scenario and visual design. Technical aspects about the production pipeline and production aspects about the changing team structure throughout the years will also be discussed.

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  • GDC Europe 2013
  • Felix Leyendecker
  • Crytek GmbH
  • free content
  • Visual Arts
  • Visual Arts