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|Session Name:||From Game Jam to Full Game - Super TIME Force & Other Shining Examples (GDC Next 10)|
|Company Name(s):||Capy Games|
|Track / Format:||Independent Games|
|Overview:||Game jams - where small teams create a playable experiment on a micro-schedule - have risen from a tiny following to a full-fledged piece of the game dev world. With global, local, themed and in-studio jams happening all the time, it's no wonder that every so often a jam game transcends its three day dev cycle and becomes something larger: a "full" game destined for a major platform. This talk will discuss the process Capy took in bringing Super Time Force from game jam to console title, including the many positives and negatives this style of development entails. In addition, it will take learnings from other developers who have gone from jam to release, including Greg Rice (Double Fine Amnesia Fortnight), Itay Keren (Global Game Jam), Ben Esposito (Molyjam) and Kyle Pulver (local jam in Phoenix, AZ).|