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|Session Name:||What is the Place of Machine Translation in Today's Gaming Industry?|
|Speaker(s):||Michaela Bartlet, Michel Buch Andersen, Beatrice Compagnon, Mike Dillinger, Declan Groves, Kirti Vashee|
|Company Name(s):||Electronic Arts, Pole To Win International, Vienna Group International, Association for Machine Translation in the Americas, Microsoft, Asia Online|
|Track / Format:||Localization Summit|
|Overview:||Looking to understand what is the latest when it comes to machine translation and how it has matured as a localization tool in video games? Do you want to better understand the advantages or challenges it presents as you optimize your localization strategy? This session brings together a number of experts from the industry: people using machine translation, people selling machine translation solutions and people who don't believe that machine translation has an application for mainstream products like games. By the end of the discussion, attendees will have heard arguments for and against machine translation, and will be able to decide for themselves whether it is a technology they should have a fresh look at.|