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Session Name:

How We Survived Making Our First 3D Puzzle Game (Presented by Autodesk)

Overview:

How did first time game developer, Barking Mouse Studio, decide to take on 3D for their award-winning game, Lost Toys? Two-person team, Danielle Swank and Jim Fleming, will talk about how they built Lost Toys, what they would do differently, and how creating a 3D game can be a smart choice for indie studios.

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  • GDC 2014
  • Jim Fleming
  • Barking Mouse Studios
  • Danielle Swank
  • Barking Mouse Studios
  • free content
  • Production
  • Production