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Session Name:

In-Game and Cinematic Lighting of The Last of Us


From creating the visually believable environments in a post-apocalyptic world to supporting the complex story narrative, lighting plays a huge role in The Last of Us. This talk is designed to give you a deep look into Naughty Dogs lighting creation through the inspirations of our concept art, experiments in the lighting pipeline, and the major technological improvements such as dominant directionality, ambient shadows and flashlight bounce lighting we developed to achieve the desired rendering results. The session will provide you the essential processes and differences between our in-game lighting and cinematic lighting.

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  • GDC 2014
  • Vivian Ding
  • Naughty Dog Inc.
  • free content
  • Visual Arts
  • Visual Arts