Session Name: | Animation Bootcamp: Animating the Spy Fantasy in Splinter Cell |
Speaker(s): | Kristjan Zadziuk |
Company Name(s): | Ubisoft Toronto |
Track / Format: | Visual Arts |
Overview: | This presentation focuses on what defined Splinter Cell: Blacklist animation pillars, the technical challenges faced by the animation team throughout the development and how we have overcome them. As we move toward the transition between generations, it is tempting to search for the magic bullet solution of more data, better compression and improved tech. Even if this is partly true, it is important to still make smart choices. |