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|Session Name:||Modernizing Splinter Cell's Gunplay|
|Company Name(s):||Ubisoft Toronto|
|Track / Format:||Programming|
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|Overview:||Sam Fisher is a weapons expert with decades of experience under fire. For players, this should translate to gunplay which feels precise, crisp and almost surgical - so long as they can keep their cool. Focusing on the research and design for Splinter Cell: Blacklist, this talk will explore low-level gunplay mechanics in third-person action adventure games. Beginning with the research process of examining similar titles in the genre and the history of the series, the talk will then dive into how we worked to modernize the gunplay in Splinter Cell. Hard data and video of the evolution of the systems will be presented to pull apart the finer details of the design.|