This is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.
|Session Name:||How To Think: Critical Thinking and Analysis in Game Development Programs|
|Speaker(s):||Mattie Brice, Ian Bogost, Brendan Keogh, Mary Flanagan|
|Company Name(s):||Independent, Georgia Institute of Technology, RMIT University, Dartmouth College|
|Track / Format:||GDC Education Summit|
Did you know free users get access to 30% of content from the last 2 years?
|Overview:||A diverse panel of educators/critics/developers discuss the changing landscape that game development programs are confronted with. Having traditionally focused on providing students the tools to prepare them for the Triple-A industry, programs increasingly face the challenge of tailoring curriculums for students who want to learn game development as a creative form, not unlike one learns music or creative writing. These students don't just desire the skills to make a game, but also the critical faculties to produce culture. Panelists will discuss (and debate!) how critical thinking and analysis can be integrated into game development curriculums, and how game development programs function as part of broader creative culture.|