|Animation Bootcamp: Refining A Mechanic's Personality
|Mike Bithell Games
|Track / Format:
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|Animation is often thought of as an art task, a layer of polish. In the low budget and indie sectors, it's often one of the first areas to be cut down for financial reasons. This talk focuses on the way in which design, code, VO and mechanical context can be used in tandem with animation to create character and performance, and allow for budget to be spent where it counts - creating unique characters. Thomas Was Alone will be used as an initial case study, before moving on to the ways in which MoCap, animation and design have been combined to tell stories and convey personality in Volume.