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Session Name: Content Optimization Pipeline for an Open World Game
Speaker(s): Martin Thorzen
Company Name(s): CD Projekt RED
Track / Format: Visual Arts
Overview: Optimizing the content for an open world game can be very difficult, so how can you find all the content that needs the extra attention? By utilizing a database back-end, we can get the power and speed of SQL to find these assets. Building a viewer that reads this data and displays the location of these assets in the world and what properties they have. Having the ability to show people different kind of data - for example the vertex density in a certain area or the radius of the lights - is really powerful from an optimization strategy point of view.

GDC 2015

Martin Thorzen

CD Projekt RED

free content

Visual Arts

Visual Arts