Session Name: | Content Optimization Pipeline for an Open World Game |
Speaker(s): | Martin Thorzen |
Company Name(s): | CD Projekt RED |
Track / Format: | Visual Arts |
Overview: | Optimizing the content for an open world game can be very difficult, so how can you find all the content that needs the extra attention? By utilizing a database back-end, we can get the power and speed of SQL to find these assets. Building a viewer that reads this data and displays the location of these assets in the world and what properties they have. Having the ability to show people different kind of data - for example the vertex density in a certain area or the radius of the lights - is really powerful from an optimization strategy point of view. |