Founding a game studio is just the first step in a long line of decisions that will determine the quality and success of your games, company culture and work experience as a whole. In the talk, I will introduce the core principals of the DDO: Deliberately Developmental Organization, as outlined in several Harvard Business Review articles - which include letting each person outline their own developmental goals, and working from a place of transparency with respect to individual and group challenges as an organization in the areas of communication, collaboration, coaching and receiving feedback. Core to the talk will be the perspective that while it is more costly to run a DDO in the short term (ie: time spent on personal development, iterating on internal process, speed of hiring and organizational growth, etc) it is a benefit in the longer term.
Funomena is a DDO, but it is also a company focused on building a diverse community of development. Supplemental lessons in this talk will reflect on the challenges of diverse hiring and retention of new voices - sometimes from outside of the development community at large.