You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: The Art of Firewatch
Speaker(s): Jane Ng
Company Name(s): Campo Santo
Track / Format: Visual Arts

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: This is a behind-the-scenes look at how Campo Santo is developing the visual style of Firewatch. The talk will discuss the challenges of translating a bold 2D graphic style into an explorable 3D environment. While showcasing concept art and visual examples from the upcoming first person narrative game, Jane will walk through some key principles of our art development process. The talk will go into some details regarding the specific tools required to achieve the art style in Firewatch, and offer some advice on how small art teams can make the best use of their time and resources.

GDC 2015

Jane Ng

Campo Santo

free content

Visual Arts

Visual Arts