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Session Name:

What Are We Missing? What F2P Games Can Learn from Innovative P2P Game Designs


From compelling, new puzzle mechanics to rich narrative worlds, from elegant meta-games to startling graphical styles, from robust characters in episodic delivery to empathy-oriented story settings, the world of pay-to-play mobile and online games is alive with innovations. Though traditionally seen as less lucrative than free-to-play games, these innovative pockets in pay-to-play games offer game designers and producers a glimpse into where they might take the F2P category in the coming months and years. In this talk, veteran creative directors Kenny Shea Dinkin (Diner Dash, ClueFinders, Carmen Sandiego, Dream Chronicles) and Ray Holmes (Farmville, League of War, Alpha Protocol, Bloodrayne 2) explore the more innovative niches of today's mobile and online pay-to-play design landscape, shedding light onto what free-to-play game designers might want to take with them as they explore and grow the other end of the marketplace.

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  • GDC 2015
  • Kenny Shea Dinkin
  • GSN Games
  • Raymond Holmes
  • GSN Games
  • free content
  • Free to Play Summit
  • Social / Online Games