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Session Name:

Handmade Detail in a Procedural World


This talk will explore the difficult balance between handmade and algorithmic content in games that use both. First, it examines the benefits of each kind of content, focusing particularly on player-side questions of learning and game mastery, and developer-side questions of development time and effort. Secondly, the talk examines methods for balancing these two types of content and avoiding the temptation to add arbitrary procedural content that does not integrate with overall design goals. It then concludes by exploring methods for hiding the difference between algorithmic and handmade content (and whether this is desirable), and blending the two into a seamless whole.

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  • GDC Europe 2015
  • Mark Johnson
  • Freelance
  • free content
  • Independent Games Summit
  • Independent Games