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Session Name:

That Beautiful Blue Ocean

Overview:

Making a good game clearly isn't enough - you must be able to sell it. The key is getting visibility and buzz. This session discusses how to do that with a minimum of expertise, contacts or huge budgets. Let others take their chances on mobile F2P - making premium games for traditional platforms is actually a good idea.

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  • GDC Europe 2015
  • Brjann Sigurgeirsson
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  • Independent Games