You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

That Beautiful Blue Ocean


Making a good game clearly isn't enough - you must be able to sell it. The key is getting visibility and buzz. This session discusses how to do that with a minimum of expertise, contacts or huge budgets. Let others take their chances on mobile F2P - making premium games for traditional platforms is actually a good idea.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Europe 2015
  • Brjann Sigurgeirsson
  • Image & Form
  • free content
  • Independent Games Summit
  • Independent Games