You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Automate, Streamline, Win! Content Creation for Small Teams


Last year Rumpus released the first episode of The Adventurers of Bertram Fiddle, a point and click adventure game with tons of animation and dialogue. Since they were a small team, a big focus was to reduce the workload when working with so much content. In this talk Alexander will share the solutions they came up with including:
Automation: See how repetitive tasks can be eliminated which results in fewer bugs and a better use of resources on the team. A semi-automatic lip syncing system will be used as an example.
Custom workflow:. A practical showcase of how a custom made user interface allowed both animators and programmers on the team to setup cut scenes and puzzles.
Keep track of missing assets: With the use of naming conventions and a bit of coding you can automatically generate lists of what content you are still missing in the game.
Making games involves making a lot of mistakes: Learn how to create a workflow that lets you find them fast.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC Europe 2015
  • Alexander Birke
  • Out of Bounds Studios
  • free content
  • Independent Games Summit
  • Independent Games