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Session Name:

Designing UX in WoT Blitz: What got us to Best Appstore Game 2014


Challenges will be shared of bringing real time action games from PC and consoles to touch screens without compromising or dumbing down the user experience. Knowledge will be shared about user behavior and human interactions with touch screens while building World of Tanks Blitz. The session will also address best practices for prototyping, testing and ongoing development of UX patterns for mobile games, including controls, HUD and overall user experience.

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  • GDC Europe 2015
  • Olga Kachalina
  • Wargaming
  • free content
  • Design
  • Design