Session Name: | Animation Bootcamp: The 'Animate' Button - Mocap Automation Techniques at Ubisoft Montreal |
Speaker(s): | Dan Lowe |
Company Name(s): | Ubisoft Montreal |
Track / Format: | Design |
Overview: | Game animation has come into its own in recent years, forcing animators to wield a unique blend of art, design and technical prowess. The animation bootcamp is at the forefront of sharing that knowledge with developers everywhere. Bringing together a group of experienced and specialized animation experts, across AAA and Indie, this bootcamp is a daylong gathering to rally developers from all over the industry, with a focus on deeper discussions into the needs of strong character performances and player communication. The day starts with more "traditional" focused talks on expected animation process but then throughout the day the focus will quickly transition into how to best apply that knowledge to game development. Through different tools and disciplines, the talks will show how the unique constraints and demands of games are creating the need for a new breed of animator. |