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Session Name:

Free Reign: Building Visual Effects for Player Agency in 'Just Cause 3'


This session will cover the process behind the visual effects of Just Cause 3. The game allows the player to play how they want with explosions, chaos, and destruction in style. This talk will look at how action movies influenced their visual benchmark for effects. There wil be a discussion on how they created effects for a dynamic environmental world with weather and time-of -day cycle. Fred will look at use-cases for their dynamic destruction, vehicle setups, character and weapon effects. The talk will also include an analysis of the performance and some of the methods they used to keep the game fast paced. Of course there will be explosions... so many explosions.

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  • GDC 2016
  • Fred Hooper
  • Avalanche Studios
  • free content
  • Visual Arts
  • Visual Arts