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The Number One Educational Resource for the Game Industry

Session Name: How & Why to Write an Autopatcher for Your Game
Speaker(s): Robby Zinchak
Company Name(s): Archive Entertainment
Track / Format: Production

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Overview: Doesn't Steam take care of patching for you? Why spend time writing your own? Using your own autopatcher will allow you to easily update your PC game across all distributors with a single command. You can release and test your game with an early audience without being limited on how many copies you can distribute or worrying about pre-launch reviews that hang around forever. It can even help with your community building efforts! Learn how to build your own autopatcher that will scale to high load.

GDC 2016

Robby Zinchak

Archive Entertainment

free content

Production

Production

Programming

Programming