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Session Name:

Everyone's Silent Enemy: Shame and Vulnerability

Overview:

The games industry continues to make strides towards speaking openly and outwardly about diversity and discrimination. However true that might be, battling with the inner dialogue and introspection is rarely, if ever, talked about. Depending on how that very dialogue concludes, it can be very difficult to create and tell your stories; It can even result in complete silence. How do we take our tendency towards silence and turn it into a story that can reach and touch others feeling alone? Renee Nejo talks about bridging the severed gap of human connection that our shame creates, specifcially centered around a Native American Narrative and the game Blood Quantum.

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  • GDC 2016
  • Renee Nejo
  • 3 Turn Productions
  • free content
  • Advocacy
  • Advocacy