Whether or not you believe in the Indiepocalypse, leading a creative life as an indie is *hard*. Wherever you turn there are people telling you, "No." Your game can't succeed because it doesn't have the right business model, or it won't be discovered, or its genre is unmarketable, or whatever. This talk, from veteran Infocom, Legend Entertainment and Zynga designer and current indie Bob Bates, acknowledges the challenges that creative people face and gives specifics on how to overcome them. It details steps to building a creative life, and gives practical advice about managing your day, your project, and your anxiety.