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"It's Just Emulation!" - The Challenge of Selling Old Games
Turn on your video game-playing device of choice, right now, and you'll find limitless legal access to practically every song, film, and television show ever produced...yet, ironically, less than 1% of the actual video games.
Keeping classic games in print is a surprisingly risky and difficult business. And while we can spend all day blaming technical hurdles, legal complications, and those darned software pirates for making these games so easy to download, the truth is that we've also done a pretty terrible job of maintaining our legacy. We've cheapened our games, to the point where anything older than a decade is assumed free.
This isn't just a business concern, it's a creative one. If we can't keep our history alive, we risk forgetting our roots and losing a part of what made games great. But don't despair! If music can survive MP3s, games can survive this. Showcasing the approach taken for Capcom's Mega Man Legacy Collection, this talk will discuss how and why old games should and will become sellable again.
Did you know free users get access to 30% of content from the last 2 years?