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Session Name:

Audio Bootcamp: Beyond Middleware: Thinking Like a Programmer

Overview:

The GDC Audio Boot Camp returns for its 15th year, bringing a range of industry veteran subject matter experts to discuss their own experiences and skills in technical, creative, and business topics related to sound for games. Topics this year include audio best practices for casual games, implementation/integration, music composition, sound design, making and sustaining a career, and more. And the ever-popular lunchtime surgeries offer a unique opportunity to sit and meet with many of the speakers in a smaller-scale setting to talk about the specific interactive audio topics that are at the front of attendees' minds. The intended audience is composers, sound designers, audio programmers, designers, producers, and all who want a leg up on how the highly realistic and immersive soundscapes of present day games are created across the spectrum of platforms.

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  • GDC 2016
  • Ben Houge
  • Berklee College of Music
  • free content
  • Audio
  • Audio