You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


Session Name:

Why Game Audio is Not a Solved Problem


Audio programming is perceived as something of a mystical art - one that is poorly understood by those who aren't doing it day-to-day. Ten years ago, audio was considered a "solved" problem. While it is true that the easy problems had all been solved at that point, it just meant that we were finally able to tackle the truly difficult audio programming challenges. In this lecture, we will give a retrospective of what game audio looked like 12 years ago and discuss the current state of the art in audio programming. With that context, we will explore in detail a number of different unsolved problems in game audio and explain what their solutions might look like. Finally, we'll take a look into the crystal ball and present a vision for the future of game audio.

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

  • GDC 2016
  • Guy Somberg
  • Blizzard Entertainment
  • free content
  • Programming
  • Programming
  • Audio
  • Audio