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Session Name:

How We Won GameDev by Rolling Our Own Tech

Overview:

Did you know you can make successful games faster, cheaper and more reliable by building your own tech instead of using a third party engine?
With a small team and no budget, KillHouse Games managed to make 2014's best tactics game (Door Kickers) in a very short time, with a huge amount of content, on 5 platforms. Without using any third-party engines or tools.
Instead of adding tech, they removed tech. They kept removing until there was almost nothing left. Sounds counter-intuitive? Think of it this way: simpler means faster, cheaper and more reliable.
Learn about the extreme simplicity of the production pipeline and the "unified everything" game engine used for Door Kickers.
Learn that developing a game can also be done in a very smart and simple way, instead of spending years or $$$$$ on game engines. Learn how to focus on what is important and that finding the simplest solutions is usually the hardest.

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  • GDC 2016
  • Mihai Gosa
  • KillHouse Games
  • free content
  • Production
  • Production
  • Programming
  • Programming