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Session Name:

Sculpting a Gameplay Scripting Solution


It has been observed - albeit somewhat jokingly - that the spreadsheet is the universal language of game design. But what is it that makes spreadsheets so approachable and yet immensely powerful? What if those same principles could be harnessed to make gameplay scripting and game logic implementation just as approachable, with no compromises in power?
This session will cover a comprehensive model for implementing gameplay logic that can be layered atop any existing scripting solution - or even implemented easily as its own miniature language of sorts. The model takes the best elements of spreadsheets - simple building blocks and infinite composability - and combines them with an elegant architecture for controlling game entities over time. The result is directly accessible to any game designer, while powerful enough to implement even sophisticated game mechanics with a minimum of old-fashioned code.

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  • GDC 2016
  • Mike Lewis
  • ArenaNet, LLC.
  • free content
  • Programming
  • Programming