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Session Name:

Math for Game Programmers: Differential Coordinates and Laplacians


Nicholas will show examples of meshes being converted to and from their Laplacian form in order to smooth, deform, and reconstruct them; he will show different weighting schemes for the Laplacians (cotangent Laplacian, etc.), and cases of smoothing and deformation with and without rotational correction.

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  • GDC 2016
  • Nicholas Vining
  • Gaslamp Games
  • free content
  • Programming
  • Programming