You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.

close

The Number One Educational Resource for the Game Industry

Session Name: Always Be Composing: The Flexible Music System of 'Plants vs. Zombies Heroes'
Speaker(s): Becky Allen
Company Name(s): PopCap Games / EA
Track / Format: Audio

Did you know free users get access to 30% of content from the last 2 years?


Get your team full access to the most up to date GDC content

Overview: The music systems of Plants vs. Zombies evolved over time and are the result of several phases of iteration and reinvention through game development. This talk is an in-depth look at the experiments that shaped these music systems initially, rebuilding the entire score using custom-recorded MIDI sample banks halfway through, and continuing to tighten the link between music and gameplay all the way up until the game's release.
The guiding principle for the music of PvZ: Heroes was to support the gameplay first and foremost. We wanted music to dynamically track gameplay more closely than previous PvZ games, and switching genres meant room for some fairly big stylistic departures. Extensive prototyping eventually led to a "Saturday morning cartoon" vibe with exciting music and systems being created making the game feel punchier and more alive.







GDC 2017

Becky Allen

PopCap Games / EA

free content

Audio

Audio