You've been logged out of GDC Vault since the maximum users allowed for this account has been reached. To access Members Only content on GDC Vault, please log out of GDC Vault from the computer which last accessed this account.

Click here to find out about GDC Vault Membership options for more users.


The Number One Educational Resource for the Game Industry

Session Name: Full Speed Flying in VR! The R&D Behind Eagle Flight (Presented by Autodesk)
Speaker(s): Olivier Palmieri
Company Name(s): Ubisoft
Track / Format: Design

Did you know free users get access to 30% of content from the last 2 years?

Get your team full access to the most up to date GDC content

Overview: VR is a game changer when it comes to immersion. But as a new medium, VR also comes with new challenges. One of them is potential discomfort caused by virtual motion. We could not imagine VR being limited to static or "teleportation" experiences, so we began an R&D project aimed at finding a way to allow comfortable high-speed motion in VR. We will describe this research (e.g. effects of motion in peripheral vision), and solutions we found (e.g. dynamic peripheral vision blinders). We also looked for controls that would not only be comfortable, but also very intuitive and precise. The results surpassed our expectations, achieving incredibly precise and reactive controls!

GDC 2017

Olivier Palmieri


free content