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|Session Name:||Inviting Player Creativity Through Game Mechanics|
|Company Name(s):||Matheson Marcault|
|Track / Format:||Design|
How can games help players act creatively? How can game designers use the structure of their games to get someone creating pictures, building landscapes, writing poems, composing music?
This talk provides an overview of a dozen different techniques that games can use to encourage player creativity, from encouraging people indirectly through adding constraints, to mediating collaborations, to distracting them from the fact that they're being asked to make something at all. It looks at the strengths and pitfalls of each technique, and examples where it's been used in existing games. It also draws on the wider realm of analogue games and participatory and interactive arts practices, and their use of play and game to prompt creative acts.