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Lessons Learned Creating UI for 'The Division'
'Tom Clancy's The Division' was an ambitious project on many levels. One of those ambitions was to make the best UI in the games industry. To accomplish this, the team at Massive Ubisoft created not only a new UI technology but also new ways of creating UI for games. In this talk, Christian Savoie will describe how his team's system works and why they chose to do things in certain ways. He will cover some of the major lessons learned while developing this technology and creating the UI for The Division that all developers can learn from. Each lesson will be backed by real stories and examples.
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