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Session Name:

Geometry Caching Optimizations


Geometry caching for dynamic environments is like motion capture for character animation, it allows you to create vastly complex motions and interactions but baked into a convenient format. In this session Ben and Zabir show what they learned in the making of \'Halo 5: Guardians\' to fine tune their vertex caching pipeline to make destruction come alive.

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  • GDC 2017
  • Zabir Hoque
  • Epic Games
  • Ben Laidlaw
  • 343 Industries, Microsoft
  • free content
  • Programming
  • Programming