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The Number One Educational Resource for the Game Industry

Session Name: Geometry Caching Optimizations
Speaker(s): Zabir Hoque, Ben Laidlaw
Company Name(s): Epic Games, 343 Industries, Microsoft
Track / Format: Programming

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Overview: Geometry caching for dynamic environments is like motion capture for character animation, it allows you to create vastly complex motions and interactions but baked into a convenient format. In this session Ben and Zabir show what they learned in the making of \'Halo 5: Guardians\' to fine tune their vertex caching pipeline to make destruction come alive.

GDC 2017

Zabir Hoque

Epic Games

Ben Laidlaw

343 Industries, Microsoft

free content

Programming

Programming