|Story of an Indie Game with 70 Million Players: A 'Transformice' Postmortem
|Track / Format:
|Business & Marketing
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|'Transformice' is a massively multiplayer game, where you compete with other players as a mouse to get a piece of cheese in hectic situations. Its co-creator Mlanie Christin will take you through the journey of scaling a prototype done in 3 weeks into a 70 million players MMO over the course of 6 years, from the pleasant surprises of an overnight success to the pitfalls when games as a service catch you unaware. The technical difficulties will turn to be a much easier challenge than other unexpected issues, like the sudden loss of the main source of income, team management going wrong, or players harassment going haywire. This highly illustrated talk will describe all the mistakes that could have been avoided, but will also make sure to emphasize the greatest moments of development as well.